
What did we release patch 1.1.0 and what we were trying to achieve? React quickly to squash game-changing bugs, damage or crashes.
This changes meta, especially the beginning of a season, will occur at predictable times. When making changes to increase build diversity, we will let a certain build be overpowered until we have delivered compelling alternatives. Continue the endgame, and in high monster density allies against the toughest weapons and techniques against the toughest enemy. For the sake of keeping up the game, introduce new items and add new powers every season, which keep it fresh and to the more variation of the game. Build a wide range of viable ideas in five classes: discover, create, and optimize. And more! We will discuss these changes in more detail next week when we livestream.ĭiablo 4 Season 1 Patch 1.1.0 Feedback and Blizzards Approach to Patches Moving forward:. We want the leveling journey from 50-100 faster and will focus on achieving XP bonuses when playing on World Tiers. We’ll reduce the Gold respec costs by 40%. We’ll add an additional stash sheet and Elixir Stack Size increases. Monster density will also greatly augment in Nightmare, also in Helltide. Barbarians and Sorcerers with the first Sorcerer will be getting an update for Legendary Aspects in Patch 1.1.1. We’re implementing The Dragongeons 1.6 ml tuning to combine the class modifications that came with 1.1.0. Diablo 4: The upcoming update 1.1.1 Information and Season One Patch Comments: On Twitch you can watch everything in Campfire, or you can read in the debating version. Since the king of the season 1 – Diablo 4 was launched in spite of any doubt, fans wouldn’t like to sweep all the class – the shift of nerfs was perfect.